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/u/hifibry on Okay, for us PC users trying to get VR to work

Since the real implementation by Capcom in PSVR is as hacked-on feeling as vorpX (using your head to aim like an Apache chopper gunner) this will probably be way authentic in that way and look...

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/u/Spaz3m on Okay, for us PC users trying to get VR to work

thanks

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/u/optimumbox on Okay, for us PC users trying to get VR to work

It does, each number correlates with +5 or -5. 120=10edit: set it to 15 for vr. For some reason in vorpx the fov doesn't seem to translate directly in vr. 120 on flat screen doesn't feel like 120 in...

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/u/ReverendVerse on Okay, for us PC users trying to get VR to work

So far, I've gotten some decent results. I've set the FOV to 90, then set vorpX to cinema mode and then zoomed in until it fills my field of view. Not perfect, but it is immersive still.

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/u/AutoModerator on Okay, for us PC users trying to get VR to work

This submission should be completely free of spoilers for Resident Evil 7. If it isn't, or if it's asking for comments that are likely to contain spoilers, please report it. Commenting here with a...

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Okay, for us PC users trying to get VR to work

vorpX seems to work decently, if you want to use your headset as a monitor (I am using a Vive - still haven't found a config that uses head tracking as mouse looking). The issue is with the insanely...

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/u/[deleted] on Okay, for us PC users trying to get VR to work

Hey all. Going to attempt troubleshooting this soon. Any luck? What do we know so far about forcing the FOV?

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